Anonymous
8/20/2025, 8:03:11 PM
No.281621000
>>281620084
The world is fantastic.
Most FromSoft DLCs are locked behind some boss gating. That is just typical for how they integrate them into the game.
The Scadutree system is not perfect, but is a great way of maintaining balance between the DLC and the overworld where you don't end up OP after doing everything in the DLC and then heading back to the overworld to finish the game. Radahn is a mid-game boss, and Mohg is the easiest of the 'secret superbosses' by far. And you can get to the DLC from quite early on. The Scadutree system makes it so that by >Scadu 16, the DLC is actually easier than the Haligtree and Mountaintops in terms of enemy scaling.
Most of your post isn't even about SOTE
Bosses having huge gap closers is true. It is what makes Magic builds pretty tough, even. But other than dragons, where they're only dangerous at a distance. Most bosses do not run away much or at all.
There are a few bosses that include multiple enemies, but that is just how these games have always went. There are none that combine 'a shit ton' with 'stronger than your summons'. Gaius has a pair of banished knights, but they're going to be far weaker than your +10 summon individually or even as a group. A certain catacombs early on has a bunch of imps and a watchdog together, but the imps are on par with the wolf summons you get for free. Etc.
Elden Ring is definitely better than Bloodborne or DS3.
For the simple fact that by its size and allowable diversity, you can do most things that you loved in BB or DS3 within Elden Ring, and then more than that. In terms of player freedom it is the best in the series.
The world is fantastic.
Most FromSoft DLCs are locked behind some boss gating. That is just typical for how they integrate them into the game.
The Scadutree system is not perfect, but is a great way of maintaining balance between the DLC and the overworld where you don't end up OP after doing everything in the DLC and then heading back to the overworld to finish the game. Radahn is a mid-game boss, and Mohg is the easiest of the 'secret superbosses' by far. And you can get to the DLC from quite early on. The Scadutree system makes it so that by >Scadu 16, the DLC is actually easier than the Haligtree and Mountaintops in terms of enemy scaling.
Most of your post isn't even about SOTE
Bosses having huge gap closers is true. It is what makes Magic builds pretty tough, even. But other than dragons, where they're only dangerous at a distance. Most bosses do not run away much or at all.
There are a few bosses that include multiple enemies, but that is just how these games have always went. There are none that combine 'a shit ton' with 'stronger than your summons'. Gaius has a pair of banished knights, but they're going to be far weaker than your +10 summon individually or even as a group. A certain catacombs early on has a bunch of imps and a watchdog together, but the imps are on par with the wolf summons you get for free. Etc.
Elden Ring is definitely better than Bloodborne or DS3.
For the simple fact that by its size and allowable diversity, you can do most things that you loved in BB or DS3 within Elden Ring, and then more than that. In terms of player freedom it is the best in the series.