Virtua Cop 4 (2)
Gained lives are other cops that are in the scene with you. They sacrifice themselves for you (the person you're shooting for) if you fail to stop the niggers from killing you. They will shoot the shitbreeds instead of you, or they will die. Can't tell. More likely they die or do something the more of them there are. But lose one and that's one strike. You only get 3. There's also a chance you die. And if it's that it's all 3 in one go. Game over. You can pull out, let someone else do the task at any time. To not lose lives.
You can do up to where you can't do a good job anymore and pull out. Someone else doing it.
That like higher difficulty in an area.

Linear difficulty increase in endless scenarios can show you where your limits are. When you need to pull out.
Completing cases can forgive a lost life. Cases require several scenarios to be done far as near your average pull out, in sequence, to be closed. Done your part and didn't waste anyone better's time. Did your best and it was enough to end some plot.
You skip to see different stages in a case. Encounter, Undercover, Bust, Pursuit, Moment of Truth, Payback, Defense, Swarm, Seige, Room clearing, Hellhole, Hell, Aftermath, Invasion, Betrayal, On your own, survival, all on your side, picking out the unacceptable saying it can't serve as that, rejection, allowance, rejecting allowance and remaining right, fight champions of different sides, bosses, testing goons, final boss your imitation, a copy manipulated was deprived of what they needed to be me, identify self individually, not possible to be again, preserve what makes me up, shoot the shit that tries to say they're a part of it, save successor from incurring suffering, they can pass that and have the same resolve through concern. Face a bunch of successors and traitors. Niggers along for the ride to shoot near them. Keeping Alice, keeping Alice. Keeping Alice. Keeping a l I v E. Successor stopping the shit better. Keeping life going. Right