Anonymous
9/7/2025, 9:08:39 PM
No.11372564
>>11372539
Funnily enough, I did sprite work for Salvor Deep, but this one was much easier.
Salvor Deep was all black and white and super big as an artistic choice from the dev. It looked groovy, but was a bit of a pain to animate.
Something small like this was a relative cakewalk, even if it was three times the length.
Funnily enough, I did sprite work for Salvor Deep, but this one was much easier.
Salvor Deep was all black and white and super big as an artistic choice from the dev. It looked groovy, but was a bit of a pain to animate.
Something small like this was a relative cakewalk, even if it was three times the length.