Anonymous
9/8/2025, 10:59:32 AM
No.11373018
(here's a more confusing one, deer hunting season)
>>11372986
I mean, if you do captions, it's not beyond reason that you can push out a post-length flash-fiction with a plot all your own. If you need to clear some quality bar, it would always be better to lean on the things you know how to do already, otherwise just have fun with it.
My biggest obstacle was always "why do it", because 90% of people only care about the top 5% of stuff, which you won't realistically get into until late in your career. It's pretty easy to get to the level I'm at, fun even, but it's little more than a parlor trick. AI has me mogged most days of the week, especially with it figuring out Melkor Mancin, Kunaboto and Incase styles to the point I can't always tell its AI and every r34 submission is now at least a 7/10 mathematically correct venus I could plap for days.
In my search for a worthwile project I attempted gamedev multiple times, inevitably dropping it because it's such a huge time sink and I'm like a different person every few months, rotating between hobbies. It's common advice to make games as small as possible and share them as soon as possible to get enagement, but I just couldn't get excited by anything small, while also unwilling to join a team.
Getting into short stories instead of novels only was the first step for me, after I came across an annual horror story complation published in Russia that had stuff like gang rape, cannibalism and folk festivals of banging wild undead. Still yet to finish one of my own though. I feel like caption stuff can be the gamechanger for me, because it's inherently trashy and looked down upon even by other gooners, yet satisfying because you are your own target audience
If you wanna have fun drawing, start copying people's shit and never say sorry
>>11372986
I mean, if you do captions, it's not beyond reason that you can push out a post-length flash-fiction with a plot all your own. If you need to clear some quality bar, it would always be better to lean on the things you know how to do already, otherwise just have fun with it.
My biggest obstacle was always "why do it", because 90% of people only care about the top 5% of stuff, which you won't realistically get into until late in your career. It's pretty easy to get to the level I'm at, fun even, but it's little more than a parlor trick. AI has me mogged most days of the week, especially with it figuring out Melkor Mancin, Kunaboto and Incase styles to the point I can't always tell its AI and every r34 submission is now at least a 7/10 mathematically correct venus I could plap for days.
In my search for a worthwile project I attempted gamedev multiple times, inevitably dropping it because it's such a huge time sink and I'm like a different person every few months, rotating between hobbies. It's common advice to make games as small as possible and share them as soon as possible to get enagement, but I just couldn't get excited by anything small, while also unwilling to join a team.
Getting into short stories instead of novels only was the first step for me, after I came across an annual horror story complation published in Russia that had stuff like gang rape, cannibalism and folk festivals of banging wild undead. Still yet to finish one of my own though. I feel like caption stuff can be the gamechanger for me, because it's inherently trashy and looked down upon even by other gooners, yet satisfying because you are your own target audience
If you wanna have fun drawing, start copying people's shit and never say sorry