>>11404163
If anything the start is where it went wrong if the goal was to have Emmie be a deep character. There is a pretty obvious progression in quality/planning as the game goes past the intro, but Emmie is pretty locked in as a "doesn't think too much about it" glutton by the early actions. It's a character type that is very natural and convenient for this kind of story, at least for simple nice fun. The story and characters only got "serious" a fair bit in, and I think it'd be difficult and possibly even undesirable to try to make Emmie deep at that point. The "Emmie is sad when she gets back home" thing was a bit of whiplash with the sudden realness of it. I don't think it was a bad choice as it sets the stakes for the ending, but IMO it shows that it'd basically be impossible to make Emmie deep while keeping with what was established from very early on.

Clara has the very big benefit of being introduced later on in the game's development, which shows in her characterization. I can definitely see why she has a lot of fans beyond just having a different type of appeal. Essie as well is handled really well. She was with the story from the start but wasn't really made into a real character until way into it, and it let everything be set up with her backstory, demon lore, magic mechanics and all that. I'd say its hard to argue that the game didn't get better the further along it got. Emmie and to an extent Pro are just victims of being "legacy" characters. While they could have been deeper and likely would have if Nerds went back and rewrote the start, they don't bring the experience down and not going back to redo stuff is probably why the game was completed at all instead of being in development limbo until everyone got tired of it.