>>11405324
I disagree completely. The beginning was the best part of Emmy, and the only part where she was really worthwhile as a character. Because it's the only part of the story where she's treated as being a character in the story, or even a real human being and not some kind of mascot or pet.

Emmy was a great character from the start all the way up through the River Cruise arc. She was a ditz and a glutton, but she understood the difference between right and wrong, she was (rightfully) distrustful of the voice, and she clearly cared about Pro and loved him in a non-romantic way, like an uncle or surrogate father. She would often do greedy or silly things, but she was also perfectly capable of telling the voice to fuck off and resisting temptation if she felt it was the right thing to do, like when she saved the bottle of alcohol for Pro specifically because she knew he wanted it.

Once we reached the Castle Town arc, and for the entire rest of the game afterwards, Emmy became a sociopath and willing patsy and accomplice to the Voice. She repeatedly put Pro's life in mortal peril, nearly got him killed on multiple occasions, and openly sided with the demon possessing her over her own friends and family. The so-called "chaos Emmy" transition. Even in the best possible context, this is a terrible look for her. She also never apologized for any of this, never regretted it, was never sorry. And she never saw any consequences either.

In fact, Bad Borken attempts to paint Pro as the real villain and Emmy as some kind of saint, which is absurd and one of the many (many) reasons Bad Borken is an awful turning point for the game. Nerds had Emmy act like a little monster for 100 hours of gameplay, then tried to not only retcon it all away, but attempted to insist that the one character in the plot who hasn't done anything wrong is the most to blame.

What went wrong is that Nerds couldn't commit to a plan for Emmy.