>>105754916
>The real change to developing games is, that you can't use a third party service anymore than limits your license.
>But that is an issue for future games, that still have the power to negotiate their third party licenses
i feel like you're underplaying how big of a ask this is, also coding their servers from the getgo so they aren't too dependant on internal systems or have anything hardcoded.

Consider something like league of legends, its game server is somewhat intertwined with an external server / system that manages your actual account (like your actual league account you register via a website). You'd have to stub & rewrite connection functionality in the game server to all of the sudden generate player IDs on its own. The client would also have to be modified to allow connecting to other servers.

I wouldn't say its impossible but i'd estimate its at least 2-3 months of work in most complex cases. I suppose if the law is limited to large games that have sold lots of copies (like 50k+) it'd be fine since they've made so much profit they can afford this cost.