>>105777483
>>105777503
>Similarly, in Braid (2008), the main playable character (MPC), Tim, searches
>for a princess who has been taken by a monster.3 This game rejects the ‘Damsel in
>Distress’ trope as it discloses hints to the player that the male MPC is not the hero of the
>story: players learn that the Princess has been laying traps for Tim in her attempt to
>escape from him. Later, when her traps fail to stop him, she is aided by a knight who
>spirits her away from Tim. Using intentionally dated music, story, artwork, and the use
>of pixelated graphics, the game presents a medieval world which encourages the player
>to presuppose traditional themes of the genre: knight in shining armour faces a series of
>dangers that lead him toward the final state of heroism and subsequent reward, the
>damsel. The subversion of these assumptions is the foundation for the turning point and
>the disruption of the ‘Damsel in Distress’ trope: Tim does not win the Princess. Rather,
>she escapes as the player learns that the MPC was the ‘monster’ from whom the
>princess was running.