Anonymous
7/5/2025, 3:59:58 AM
No.105804537
I need actual serious advice.
I am making a 3d mmorpg in c++, Should I care about optimization before the bottlenecks start to appear, or should I only care about it when they show up?
obvious optimizations like broad and specific collision and heightmap interpolation are already at play.
I am making a 3d mmorpg in c++, Should I care about optimization before the bottlenecks start to appear, or should I only care about it when they show up?
obvious optimizations like broad and specific collision and heightmap interpolation are already at play.