Anonymous
7/9/2025, 9:01:43 AM
No.105845707
>>105845448
No. Nobody thought about ECS in that way before unity pushed it.
With object oriented ECS you can still have scene hierarchy, object.GetComponent<T>(), add methods to components etc. It allows to move update function outside of object and update by queriig the presence of components.
No. Nobody thought about ECS in that way before unity pushed it.
With object oriented ECS you can still have scene hierarchy, object.GetComponent<T>(), add methods to components etc. It allows to move update function outside of object and update by queriig the presence of components.