Anonymous
9/11/2025, 5:08:04 PM
No.7723733
>>7723469
Maybe 3D isn't exactly what you are interested in? Have you tried painting or something else?
>I'm jelly of people who can keep working even when there's no teachers or deadlines looming over them.
This is def the hardest part. I found for myself that having an ironclad habit works wonders. I simply don't allow myself to game (or even browse my phone) until after 5pm (4pm if I'm really tired or burn out). I usually wake up around 5am and I've found that if you disallowed yourself from having free easy dopamine for the first half of the day, you naturally start working on whatever interests you. I've personally been painting, and learning Godot every single day for the past week. When I get bored with one I switch to the other xD
Another thing that keeps me motivated is that I told all my friends that I would have a first attempt at a shitty game playable by the end of December. We'll see how it goes in a year from now xD
>The course just made me realize that I'm not talented or good at art
When I was in the throws of it I was feeling this very strongly because we had some really really strong kids in my class, but now that some weeks have past I reflect on the fact that I wasn't the best but also was far from the worst.
A recent indie game that came out that is doing really well is called Schedule 1 (pic related). The game is good and done with passion, but the models, and textures, and animations are a bit fucking jank to say the least xD
My point is that there is as much room in the market for people with exceptional art as there is for people with more average levels of skill!
>you're gonna be competing for jobs with these talented 20 year olds and laidoff 40 year olds with 10 years experience.
I'm not even going to bother trying. With all my health issues, even if I could be employed by some miracle, the first crunch cycle would literally kill me or put me in a hospital.
That's why I want to try my hand at indie games!
Maybe 3D isn't exactly what you are interested in? Have you tried painting or something else?
>I'm jelly of people who can keep working even when there's no teachers or deadlines looming over them.
This is def the hardest part. I found for myself that having an ironclad habit works wonders. I simply don't allow myself to game (or even browse my phone) until after 5pm (4pm if I'm really tired or burn out). I usually wake up around 5am and I've found that if you disallowed yourself from having free easy dopamine for the first half of the day, you naturally start working on whatever interests you. I've personally been painting, and learning Godot every single day for the past week. When I get bored with one I switch to the other xD
Another thing that keeps me motivated is that I told all my friends that I would have a first attempt at a shitty game playable by the end of December. We'll see how it goes in a year from now xD
>The course just made me realize that I'm not talented or good at art
When I was in the throws of it I was feeling this very strongly because we had some really really strong kids in my class, but now that some weeks have past I reflect on the fact that I wasn't the best but also was far from the worst.
A recent indie game that came out that is doing really well is called Schedule 1 (pic related). The game is good and done with passion, but the models, and textures, and animations are a bit fucking jank to say the least xD
My point is that there is as much room in the market for people with exceptional art as there is for people with more average levels of skill!
>you're gonna be competing for jobs with these talented 20 year olds and laidoff 40 year olds with 10 years experience.
I'm not even going to bother trying. With all my health issues, even if I could be employed by some miracle, the first crunch cycle would literally kill me or put me in a hospital.
That's why I want to try my hand at indie games!