Anonymous
10/29/2025, 11:11:21 AM
No.64456356
>>64453890
Never happening. Doesn't matter anyways because there's clearly some holes down there. Word is that there are enclaves, but word is also that they aren't human anymore.
It's an open secret that admin are planning to make a second zone from 51 to 99; frankly we've been lucky to hold the tenuous grip on them, "minor" intrusions not withstanding. We call it the "dying" zone.
God bless the enclosed stairways, meant once upon a time as fire exits. They're strong enough to survive an explosion, inside the building or inside the stairway itself. They've been fortified in part because they're one of the few things we actually managed to plug; at multiple points you have to take platform elevators we nigger-rigged through a hatch. Landings below 50 have been slagged with thermite and other exotic compounds, so going deeper requires the use of unenclosed stairs.
From these we can strategically launch "maintenance excursions," usually to cull "legacy infrastructure" (we slag it with explosives or thermite) or things causing problems. Rarely, very rarely, does an excursion ever actually fix anything, though when we do it's something precious (like the ancient sewage drainage, or the intra / extranet connections. Takes too fucking long, attracts shit you don't want to fight (keep in mind excursions usually have no less than 30 guys). Never goes below 50.
my advice to tourists? Don't go below level 97, where the last outposts are, don't stray from the enclaves around the stairways. Bring nothing less than thermals. Never stop walking unless you're in a well lit area with *verifiable* people.
Ignore any sounds from the pipes. Do not respond, IN ANY WAY, to noises from the pipes, pretend as well as you can that they are not making noise. They do not carry water.
Stop trying to go down here to murder hobo. It's already full of things way better than you at it, that do not need guns.
>>64456312
bullcrap
This is level 52 type shit., there isn't even any dead murderhobos.
Never happening. Doesn't matter anyways because there's clearly some holes down there. Word is that there are enclaves, but word is also that they aren't human anymore.
It's an open secret that admin are planning to make a second zone from 51 to 99; frankly we've been lucky to hold the tenuous grip on them, "minor" intrusions not withstanding. We call it the "dying" zone.
God bless the enclosed stairways, meant once upon a time as fire exits. They're strong enough to survive an explosion, inside the building or inside the stairway itself. They've been fortified in part because they're one of the few things we actually managed to plug; at multiple points you have to take platform elevators we nigger-rigged through a hatch. Landings below 50 have been slagged with thermite and other exotic compounds, so going deeper requires the use of unenclosed stairs.
From these we can strategically launch "maintenance excursions," usually to cull "legacy infrastructure" (we slag it with explosives or thermite) or things causing problems. Rarely, very rarely, does an excursion ever actually fix anything, though when we do it's something precious (like the ancient sewage drainage, or the intra / extranet connections. Takes too fucking long, attracts shit you don't want to fight (keep in mind excursions usually have no less than 30 guys). Never goes below 50.
my advice to tourists? Don't go below level 97, where the last outposts are, don't stray from the enclaves around the stairways. Bring nothing less than thermals. Never stop walking unless you're in a well lit area with *verifiable* people.
Ignore any sounds from the pipes. Do not respond, IN ANY WAY, to noises from the pipes, pretend as well as you can that they are not making noise. They do not carry water.
Stop trying to go down here to murder hobo. It's already full of things way better than you at it, that do not need guns.
>>64456312
bullcrap
This is level 52 type shit., there isn't even any dead murderhobos.