Anonymous
10/16/2025, 7:09:33 AM
No.24804554
>>24804518
Okay. Let's assume you pick one of those millions or prompts you have access to.
One of the typical ways in fantasy for a story to start is you have an opening scene that introduces the main character, and also hints at the main conflict.
Place the character somewhere familiar and normal for him, and have something abnormal happen. Daily life is interrupted by not-daily life. Your prompt idea should give you at least some clue as to what the characters daily life is like, and also what the bad guy is trying to achieve as his end goal. Force the bad guy's plan to interrupt your characters life in some way. Then have your character either react to this interruption, or continue pursuing his own goal, but with this interruption in the back of his mind. If you chose the second option, you'll need another, bigger interruption to his life. Something that calls him to act and react to the bad guy's plans, while also keeping in mind his own goals. His reaction will be the Journey. He must go somewhere to do something. Chart the easiest path for him to do this. That is now his plan. Now, pretend you are a vengeful or at least mischevious god and put incidental roadblocks in your characters way. Force him to take different paths, enlist the help of strangers, make friends, maybe make enemies (smaller, more local than the big bad guy, with their own motivations). Show very little mercy to your character by making these roadblocks difficult to overcome. Then, take his side and figure out how a nice and benevolent god would interfere sometimes to help him along. Give him ideas for how to overcome the obstacle. Send a myserious ally to his aid. Give him a sudden skill or talent. Out a powerful and secret treasure in his path. Then, decide how Bad Guy is going to stop MC from doing what he wants, and how MC is going to kill or beat Bad Guy.
Okay. Let's assume you pick one of those millions or prompts you have access to.
One of the typical ways in fantasy for a story to start is you have an opening scene that introduces the main character, and also hints at the main conflict.
Place the character somewhere familiar and normal for him, and have something abnormal happen. Daily life is interrupted by not-daily life. Your prompt idea should give you at least some clue as to what the characters daily life is like, and also what the bad guy is trying to achieve as his end goal. Force the bad guy's plan to interrupt your characters life in some way. Then have your character either react to this interruption, or continue pursuing his own goal, but with this interruption in the back of his mind. If you chose the second option, you'll need another, bigger interruption to his life. Something that calls him to act and react to the bad guy's plans, while also keeping in mind his own goals. His reaction will be the Journey. He must go somewhere to do something. Chart the easiest path for him to do this. That is now his plan. Now, pretend you are a vengeful or at least mischevious god and put incidental roadblocks in your characters way. Force him to take different paths, enlist the help of strangers, make friends, maybe make enemies (smaller, more local than the big bad guy, with their own motivations). Show very little mercy to your character by making these roadblocks difficult to overcome. Then, take his side and figure out how a nice and benevolent god would interfere sometimes to help him along. Give him ideas for how to overcome the obstacle. Send a myserious ally to his aid. Give him a sudden skill or talent. Out a powerful and secret treasure in his path. Then, decide how Bad Guy is going to stop MC from doing what he wants, and how MC is going to kill or beat Bad Guy.