>>42748943
>the investigation segments
Everything in the game is a 2d image set in a 3d scene. This is what causes the camera movement to make the characters slide around. It's something we're hoping to get around in the future. As for the mouse reticle, it will be included in a patch soon.
>pacing
You're right to criticise all of these aspects. Truth to be told, writing the prologue was a somewhat difficult task that needed balancing character introductions, ambience, and the needed amount of exposition. I was hoping to explore something new about the situation with each character. Silverstar the dome being unbreakable, Sunburst the dome being enchanted, Limestone and the possibility of a traitor. Of course considering how small the game's setting actually is, it was a bit difficult to give everyone something to do. This as a result makes the prologue have some pacing issues and makes it somewhat exposition heavy. I'm hoping this will be improved in further releases.