Bathic
!!sSe0FFeUzGe
(ID: lfZF6n4Y)
9/16/2025, 11:41:23 AM
No.6306972
You wind up holing up at Monty's hideout in the Fen, where you ambush and kill two unsuspecting contestants-- with help from Lucky, who happened to head in the same direction. You plan to keep hiding out there, but Monty has other ideas: he hears an explosion and books it toward Camp. You follow, and are horrified to discover Camp nearly obliterated by a gigantic sinkhole! All the tents have fallen into it, a lot of people are injured, and a couple are dead-- including Fake Ellery. What's worse, Lindew's Landing, where the Game began, has also been seriously damaged-- notably, the general store and the Better Than Nothing have been obliterated, and so has Jacques and the general store guy. Madrigal reunites with Monty, and they start plotting evacuation logistics while you check in on a badly injured Eloise.
Eloise tries to wave off her wounds, but she can't walk, and if she's caught up in more collateral damage she could be killed. Although you lack explicit "healing powers," you have faith in your ability to help-- and indeed, after assuming the guise of the Herald, you're able to perform time fuckery to get her back on her feet. With that sorted, you help repair the arena, then venture off to check on Annie-- also seriously wounded. You send her on an expedition to investigate the spooky barrier Ramsey's thrown up around the Corcass, then settle down in Annie's tunnel to get a little sleep.
When you awaken, thirty minutes later, Gil is there. Not only is he alive and well, but he brings you a blanket, a pink walkie-talkie, and news: everybody's evacuated to various hideouts in the region. The walkie-talkie is to communicate with the evacuated groups, which have talkies of their own. (Gil built them himself based on the one he stole from Casey.) You invite him to sleep in the tunnel with you, rather than out in the open, and he does-- on the ceiling, as beetles.
When you awaken for real, you try to head off, reasoning that Gil needs to get used to being without you. He's clearly a little upset about being ditched, though, and you eventually settle on taking a handful of beetles with you for moral support. You then commune with a startled Monty remotely, convincing him to team up with you again even if it'd annoy Ramsey.
Eloise tries to wave off her wounds, but she can't walk, and if she's caught up in more collateral damage she could be killed. Although you lack explicit "healing powers," you have faith in your ability to help-- and indeed, after assuming the guise of the Herald, you're able to perform time fuckery to get her back on her feet. With that sorted, you help repair the arena, then venture off to check on Annie-- also seriously wounded. You send her on an expedition to investigate the spooky barrier Ramsey's thrown up around the Corcass, then settle down in Annie's tunnel to get a little sleep.
When you awaken, thirty minutes later, Gil is there. Not only is he alive and well, but he brings you a blanket, a pink walkie-talkie, and news: everybody's evacuated to various hideouts in the region. The walkie-talkie is to communicate with the evacuated groups, which have talkies of their own. (Gil built them himself based on the one he stole from Casey.) You invite him to sleep in the tunnel with you, rather than out in the open, and he does-- on the ceiling, as beetles.
When you awaken for real, you try to head off, reasoning that Gil needs to get used to being without you. He's clearly a little upset about being ditched, though, and you eventually settle on taking a handful of beetles with you for moral support. You then commune with a startled Monty remotely, convincing him to team up with you again even if it'd annoy Ramsey.