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>Welcome to the CLIMACTIC BATTLE of Drowned Quest Redux! (Um, not the Wyrm one. The other one.) This will be run relatively straightforwardly: pick an option and, most likely, roll some dice. You've done this before.
>That being said, you'll see options marked with [Perks]. The higher level the [Perk], the greater the bonus the [Perk] will provide to the roll. The [Perk] will then decrease by one level, because Ramsey will adapt her strategy to what you're doing.
>Because [Perks] provide bonuses— they don't determine the entire DC— the highest-level perk may or may not indicate the strongest option overall. Choose wisely!
>(You can spend INFO when the roll comes around.)

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How do you evade? (All options have a possible roll.)

>[A1] Use your superior reflexes to sidestep Ramsey's downward swing! ([The Herald's Body VII])
>[A2] Absorb the incoming flames and throw them up to distract Ramsey! ([On Fire! IV])
>[A3] Twist the wind in the opposite direction, so Ramsey is blown away from you! ([Advanced Advanced Gaslighting IV])
>[A4] Just tank the blow and focus on your next move! ([Positive Thinking IV])
>[A5] Write-in! (Indicate up to two relevant perks, if you like.)

What do you do next? (All options have a possible roll.)

>[B1] You can't easily pin down Ramsey when she blends so much into the background. And black is boring, anyways. Let there be light! ([The Sun III])
>[B2] You're in mysterious blackness after diving through Ramsey's cloak. You know what this is. This is an interim! If you want to get at Ramsey, you need to go one step deeper... ([OPEN I])
>[B3] This is a duel! Why are you even thinking about not fighting?! You have a sword! Stab Ramsey! ([Good With A Sword III])
>[B4] Write-in! (Indicate up to two relevant perks, if you like.)