While it would be nice to test out how much damage the cruiser itself could do, a battle is not the place to do so, you order the picket line and the missile cruiser to end that fight. The enemy battlecruisers and heavy cruisers try their best but none of their laser fire even gets close as your fleet completes their reloads. Your destroyers, corvettes and light cruisers charge while the missile cruiser looses its full load of missiles at the enemy ships. The battlecruisers each catch 6 missiles and die in bright flashes as their battery banks detonate, their heavy cruiser companions dont even get a chance to react to the death of the capital ships as they all take several torpedoes and are turned into hole filled wrecks. A small enemy fleet destroyed you regather your fleet and do the necessary maintenance that a weeks like traversal of jump space requires and ready yourself for your next jump. It seems you have two options from your intel a decently sized enemy fleet or the source of an encrypted signal bearing a friendly IFF


>decently sized enemy fleet
>friendly IFF
>role on the random encounter List