You are Erdet, a resident of Karkris, and you've been slowly getting poorer and poorer. Alcohol has been your main means of escape recently, ever since your wife died. Your daughter has almost willingly helped alleviate your sorrow as well.

You've heard there's a gambling den accessible through the sewers. Your drinking friends told you it's really easy to get some coin by playing there. Having sold the old pendant you got from your wife, you're heading right there.

The sewers are vast, and as you go deeper and deeper, you're starting to feel lost, even with your friends' directions.

Wait, is that?..

For sure, this is the light of the gambling den. You accelerate your steps, eager to start playing and winning, but a sharp pain in your leg stops you and makes you yelp.

"Fucking rats..." You say, sending the little creature with oddly green eyes away with a kick of your boot.

You proceed to the door through which light spills out and enter it, disappearing into the den.

==========

That kick hurt a lot. But with your saliva in the man's blood, the plague should grip him soon.

You don't feel any lasting injuries, so you continue traversing the sewers. You find a rat hole soon. Inside, in a relatively dry place opening up into someone's basement, several rats are huddled together in a pile. You join them. They don't seem to mind.

A few hours of rest later, you leave the warm pile and emerge back into the sewers. That swarm of rats should be infected now - while you only licked, not bit them, the plague should still spread from exposure time.

You feel like you've grown stronger. Once again finding a secluded corner, you fall into solitary sleep.

The plague develops. You have unlocked a mutation.
Pick one (1) upgrade:
>Grow to the size of a cat
>Sharper, more dangerous claws and teeth
>Acid spit
>Understand spoken word
>Become stealthier
>Potentiate the plague (more lethal)
>Increase plague spread
>Write-in
Some mutations may lead to others.