>>6323653
You look at the purse, then back at Alvor's tired face. You push his hand back gently.

"You've done more than enough. I can't accept your coin. But you're right. I've stayed long enough. I'll be gone by morning."

Alvor studies you for a long moment, his expression unreadable in the dim light. He seems surprised, but maybe also relieved. He nods slowly and puts the purse back in his belt. "As you wish, lad. Get some rest. It's a long road."

Sleep doesn't come. You're lying on the cot in the main room, staring up at the thatched roof, listening to the dying crackle of the fire. The house is still. A few hours ago, you heard the muffled sounds of Alvor and Sigrid talking, and then doing… other things, but that too has fallen silent.

A cold knot of fear is twisted in your stomach. Morning will come in a few hours, and you have to leave. You have to walk out of this village with nothing but the clothes on your back, the hat, and the borrowed axe. You should probably return the axe before you go.

You clench your fists. Part of you screams that you're an idiot for refusing the money. It was pride, stupid and stubborn, and pride won't keep you fed or protect you from wolves. That coin could have bought food for the journey, a weapon, maybe even a cheap bed at the inn in Whiterun.

But another part of you feels... settled. Alvor has a family to feed. Taking his money would have felt wrong. You already owe him and Sigrid as it is.

So, what now? You have no food, no money, and no gear. You're about to walk into a medieval wilderness filled with dangers you can only guess at.

Whiterun is the obvious choice. Alvor mentioned it, and in the game, it was the main hub. It's about a twelve-hour walk from here. You'd have to walk all day, hoping nothing attacks you, and you'd arrive at night, penniless and starving. What would you do then? Beg? Well, maybe not. You could probably find work.It should at least be a bigger city than what was in the game.

Then there's Embershard Mine. It's much closer. Kjar and Torolf seemed friendly enough. Maybe they'd let you do the dirty work, mucking out the mine or cooking, in exchange for scraps and shelter. It's a gamble.

A third, darker thought surfaces. You flex your feet, and the cot doesn't even creak. The Riverwood Trader is just across the road. Lucan and Camilla are asleep. They have food, supplies, potions... and a coin purse. You could be in and out before they ever knew you were there. Your new power makes it possible.

1. Risk the journey to Whiterun. It's a long, dangerous walk, and you'll arrive with nothing. But it's a major city and your best bet for a fresh start.
2. Return to Embershard Mine. Go back to the deserters and try to negotiate a place with them doesn’t require engaging in criminal activities.
3. Use your boon. Rob the Riverwood Trader. You're perfectly silent. You can steal supplies and coin from Lucan and Camilla to fund your journey.
4. Write-in.