Rolled 2, 5, 5, 4 = 16 (4d10)

>>6325410
Glad you're enjoying it.

Given my limited player base and the fact that this isn't really a high stakes choice I think we can call it now.

Roll to see how the new design works out.:

>Imperial Dice:
>Base: 3
>Greater Numbers: +1 die
>Command Vessels: This side wins ties.

>Pact Dice:
>Base: 3
>Plasma Shields: +1 die
>Tough Capitals: +1 to the third highest result.
>Engine mishap: Rolling triples will randomly grant +1 to one of the enemy’s top 3.

>Roll me 4d10s.