>Action 1: An Examination of the Premises
I never had them appoint a king of their own. It was wisdom. I took the usurper and made him king and kept him elsewhere so that they won't have one. It's a.. awful cliche. Once you have one, and truly have one, and not just say there's one, it all becomes about this most temporal of powers. It's the first thing you stop talking about if you intend to guide them yourself.

Now, with that mild incitement from mine School to inflame again the slightest of quote unquote racial tensions, it's time for the favored child to travel, perhaps in the guise of an apprentice to a caravanmaster. He shall wander the Orcmanie's Domo conquests, and while scouting out prospective spirits, witness whatever injustices the Orcmanie inflicts upon the 'Domo' and scraps of whatever remains of the better times that the people had under the 'Domo''s yoke.

There's always something if you dig hard enough, and when you find enough bones, you have the power to assemble it all into whatever story you'd like.

>Action 2 + 3?: To Mold
You start small. Can't go too far with these things without botching it all down the wastes. It'll be simple. We'll ask for where somewhere is and the spirit will tell us where it is. We'll start with things in its chambers, then Khordavolan, then the Darklands, then the whole of Khurnaire. Increase the scale. Punish it when it gets things wrong. Reward it when it gets things right, but not too much. Once it gets comfortable, then we'll switch the game. Ask it about things that wouldn't be obvious if it was just seeing things as how it did. Then punish it. Then it fails. Then punish it. Then it fails. Then punish it. Once it gets things right, we'll wait. Then we repeat the cycle again, until we're satisfied. Already, to forge it and speak for it, it is our way of worship. We must tell it what miracles it shall provide, and it shall provide. Once it could see the things I seek, then it'll be a few more steps. A few more.

>Intrigue Action: Dawn
It has become blatantly obvious to us that the Marleniic Pretender must have run some sort of interference with the dwarves. Nothing else explains why all of our attempts at establishing an actual channel of information with them failed. Perhaps she realized what exactly the Khurnaire needed them for. No matter.

Something in the winds tells us to visit the Dawn again. When our company is practically expected, it's not unusual for someone to sneak by a spiritual scout to witness the view from the other side.