Rolled 5, 5, 4, 6 = 20 (4d10)

>>6324768

A puddle moves, as Laura's pieces reform from out of numerous pools that had been scattered across the terrain. Two magical failures in short sequence had perhaps not been the best use of limited resources. And not resources are more limited still, for Daemupochu's spark has now been utterly extinguished. There can be no repeat of 'GrowthWater', at least not to the same extent of potency.

But perhaps, another attempt at 'coralstone' for the Limpid Waters might be attempted.

>[2DI + Domain: Water] - CoralStone resource for Limpid Waters
>Using: Limpid Waters, Coral, Coral Cultivation

And looking to the crude structures and materials of the Granchpolpo, Laqura decides that many of their primative buildings can be better in every way. The structures less shoddy, the material itself firmer and more solid. And how? With Water, of course! The right composition of Water in the sand will make it just damp enough to hold together better without washing it apart. And of course, a system of drainage will both allow new damp sand to be washed closer for quick usage, and for runoff to be guided away to stop subsidence. Thanks, Luigi!

>[2DI + Domain: Water] + Sand Resource +
>[1Mana + Wizard Luigi: Plumbing] = Sandcastling

(Dice 1+2 for CoralStone, 3+4 for SandCastling)