yuanon
10/16/2025, 2:18:15 AM
No.82815524
>>82814556
>i have to rewatch everything from the start :[
can't you just read or watch anm summary or watch some of the episodes you still remember?
>i think that helps with games that want to have a high replay value
i think that's what makes rogue-likes/lites so popular. same with the survivor-genre. you can put a lot of hours into those relatively simple games and still have a good time.
>the game is so difficult and almost everything is random
reminds me of silksong. need to get back to that game eventually.
>i don't have an experience about that for a game like brotato
there's a lot of characters in the game and each has differetn pros and cons, some more obvious than others. at the moment i'm playing the saver, a character that gets more currency while you play, but also deals more damage when you keep the currency instead of spending it in the shop, but every item in the shop costs you 50% more. the issue is that you need to spend money in the shop to get the weapons and items that let you survive the early stages, but at some point you need to stop because the increased price means you fall behind in comparison to other chars if you keep spending. to find the right point to switch is trickier than it seems.
>i guess i'll keep using those memes videos until they get boring too
fair. not everything you watch needs to be some hours-long essay.
>>82814640
>hit me with a campaign ending bug just when i started to use my army comp to good effect.
"can't let you do that, chev..."
>always has been the staple of total war
sure, but it also has to feel kinda natural to not come across as weird. i remember playing warhammet online pvp back in the day and in was balanced in a way that you just could not do damage against certain classes. it just felt odd to swing a huge hammer against a lightly armores target and deal no damage because that class is the rock to your scissor.
>i have to rewatch everything from the start :[
can't you just read or watch anm summary or watch some of the episodes you still remember?
>i think that helps with games that want to have a high replay value
i think that's what makes rogue-likes/lites so popular. same with the survivor-genre. you can put a lot of hours into those relatively simple games and still have a good time.
>the game is so difficult and almost everything is random
reminds me of silksong. need to get back to that game eventually.
>i don't have an experience about that for a game like brotato
there's a lot of characters in the game and each has differetn pros and cons, some more obvious than others. at the moment i'm playing the saver, a character that gets more currency while you play, but also deals more damage when you keep the currency instead of spending it in the shop, but every item in the shop costs you 50% more. the issue is that you need to spend money in the shop to get the weapons and items that let you survive the early stages, but at some point you need to stop because the increased price means you fall behind in comparison to other chars if you keep spending. to find the right point to switch is trickier than it seems.
>i guess i'll keep using those memes videos until they get boring too
fair. not everything you watch needs to be some hours-long essay.
>>82814640
>hit me with a campaign ending bug just when i started to use my army comp to good effect.
"can't let you do that, chev..."
>always has been the staple of total war
sure, but it also has to feel kinda natural to not come across as weird. i remember playing warhammet online pvp back in the day and in was balanced in a way that you just could not do damage against certain classes. it just felt odd to swing a huge hammer against a lightly armores target and deal no damage because that class is the rock to your scissor.