>>95849560
NTA. While we're asking for build advice I wanted to ask about making a not terrible Magus. I have a Starlit Span build planned out through Level 13. Currently at 6. I guess I'll follow a similar format to this post. People are just arguing about Casters vs. Martials again so I don't feel too bad. Also a Free Archetype game.

Stats as Start

Str - 10
Con - 12
Cha - 10
Wis - 12
Int - 16
Dex - 18

Stats at Level 5 (And then pump Dex, Int, Wis, Con)

Str - 10
Con - 14
Cha - 10
Wis - 14
Int - 18
Dex - 19

Draxie Sprite Ancestry (Not optimal but whatever)

Ancestry Feats:
Evanescent Wings
Energize Wings
Hero's Wings
Invisible Trickster

Class Feats:
Force Fang
Starlit Eyes (GM loves Concealment)
Expanisve Spellstrike
Runic Impression
Rapid Recharge
Overwhelming Spellstrike

Free Archetype Feats:
Psychic Dedication
Basic Psychic Spellcasting
Psi Development
Rogue Dedication
Sneak Attacker
Evasiveness

Skill Feats:
Cat Fall (from Background)
Streetwise (from FA)
Steady Balance
Magical Shorthand
Rolling Landing
Kip Up
Aerobatics Mastery
Foil Senses

(Acrobatics, Arcana and Stealth all at Master)

General Feats
Fleet
Incredible Initiative
Toughness

Nothing really to put for class features except that I took Imaginary Weapon so I guess I'd ask what some reqs for Property Runes/Spellhearts/Good Magus friendly spells that aren't the obvious ones are.