>>96359084
>>96359132
This is nonsense. 10th has destroyed narrative play and is objectively less varied than every edition prior. All your characters and units have so few weapons options and enhancements so there's little way to personalise your force and yourguys. Even then with no points for equipment you have to gimp yourself to bring unique loadouts. Listbuilding incentivises spamming one kind of unit so your "narrative force" is already more gimped than normal. Detachments pigeonhole you into playing one specific archetype rather than giving you the flexibility to build your own unique combinations. E.g. your GSC used to have far more interesting options when allying with Guard, now you have one shit detachment that actively hinders you from using either half effectively. GW has also taken the bold step in gutting all the cool forge world options so you can't even play with those awful but fun units. I mean, you totally could, just flip through the worst organised PDF known to man, great gameplay. At least, for those units that remain in legends, prepare for 11th to have them not even be legends.

Sure, if you have good friends, you can make anything work. But you have objectively fewer options than, say, ninth. Hell, my LGS used to have a fairly large narrative crusade scene of like ~20 regular players in 9th. In 10th the entire group has just died. The only regular 40k players at my LGS are the competitive crowd.

>>96359101
You're right. Every codex has like 1/3 datasheets of units whose only worth is being able to stand of circles efficiently. Because competitive play is about standing on circles efficiently.