Anonymous
10/15/2025, 3:16:20 AM
No.96755718
>>96755621
>Translation: I'm super-fucking new and insecure about it.
Let's say I have a good day, even if I'm pulling a lung here from pneumonia.
So, bunch of rule of a thumb stuff, greenhorn:
>it's a campaign that's been asked for because people want to play the new system and setting
Read the system then, and make sure you get it and get whatever it is trying to do. I have zero familiarity with it, so you are on your own on this front, but if you can make a cheat-sheet out of a system for players, it means you get it. So try doing that.
>and I want to do the setting justice
This should be your literal last concern. Game takes precedence over established settings. Which is pretty much why it's so fucking stupid to run any established setting, especially one from a pre-existing media (at least game settings are usually designed for being game-able)
So this really is your least important concern.
>do more overall planning
You already have a plan: get group from point A to B.
The trick is to make it fun, and first and foremost ask yourself if this is campaign or one shot.
If one-shot, unironically watch first half hour of Guns of Navaronne. Great stuff for how to spice simple marine travel. Watch it whole, even better, because it's a great movie and fantastic teaching aid on making one-shots and short campaigns click.
If campaign, get yourself a children version of Sindbad, read it, reduce each of his adventures to a skeleton and see if you can either use any of those skeleton's for today session or maybe make your own in vein of that. That's coast looks jagged and full of islands, that's a self-wrting material
>1/2
>Translation: I'm super-fucking new and insecure about it.
Let's say I have a good day, even if I'm pulling a lung here from pneumonia.
So, bunch of rule of a thumb stuff, greenhorn:
>it's a campaign that's been asked for because people want to play the new system and setting
Read the system then, and make sure you get it and get whatever it is trying to do. I have zero familiarity with it, so you are on your own on this front, but if you can make a cheat-sheet out of a system for players, it means you get it. So try doing that.
>and I want to do the setting justice
This should be your literal last concern. Game takes precedence over established settings. Which is pretty much why it's so fucking stupid to run any established setting, especially one from a pre-existing media (at least game settings are usually designed for being game-able)
So this really is your least important concern.
>do more overall planning
You already have a plan: get group from point A to B.
The trick is to make it fun, and first and foremost ask yourself if this is campaign or one shot.
If one-shot, unironically watch first half hour of Guns of Navaronne. Great stuff for how to spice simple marine travel. Watch it whole, even better, because it's a great movie and fantastic teaching aid on making one-shots and short campaigns click.
If campaign, get yourself a children version of Sindbad, read it, reduce each of his adventures to a skeleton and see if you can either use any of those skeleton's for today session or maybe make your own in vein of that. That's coast looks jagged and full of islands, that's a self-wrting material
>1/2