>>96799177
>Would you guys play an OSR game that was centered around floating islands of various sizes, and playing as crew of an airship, trading goods, etc., with rules for randomly generating an archipelago of flying islands, random events (trying to roll weather changes, monster encounters, and ship maintenance issues into a single table), alchemy, ship upgrades, and other stuff into the game? It'd be based around B/X
Absolu—
>but with a lot of irrelevant stuff stripped out. Gold-for-XP too.
—no.