Anonymous
10/30/2025, 7:43:34 AM
No.96870476
>>96798588
I'm working on a setting with Dune-style shields which halt things that move over a certain velocity. One solution is weapons which shoot pellets of high explosive that move relatively slowly, but upon hitting the target stick to it and form themselves into spalling charges on the armor. The downside is that they won't do anything to armor unless they actually hit and stick to it, and they're slow-moving, so you have to spray hundreds of them to have a chance of damaging a mech. I think it'd be a cool visual though, hundreds of tiny explosions going off killing infantry all over the place while a giant robot speeds out of the way of the hail.
I'm working on a setting with Dune-style shields which halt things that move over a certain velocity. One solution is weapons which shoot pellets of high explosive that move relatively slowly, but upon hitting the target stick to it and form themselves into spalling charges on the armor. The downside is that they won't do anything to armor unless they actually hit and stick to it, and they're slow-moving, so you have to spray hundreds of them to have a chance of damaging a mech. I think it'd be a cool visual though, hundreds of tiny explosions going off killing infantry all over the place while a giant robot speeds out of the way of the hail.