>>2836915
The Ultimate was an interesting coaster to say the least and I would have rode it given the chance, but it had some really dumb parts of its design that made it obvious people with coaster designing experience weren't involved.

Normally there's a way to accelerate a coaster out of the station quickly in order to clear the block to get the next one in. Either feed motors or a small drop just outside the platform are used to get the train going. The Ultimate had neither and takes a while to get to the lift.

Both lifts are atrociously slow as well, coupled with the slow speed out of the station, results in reduced throughput.

The first drop doesn't have any curvature to it, just a straight drop to the bottom, reducing negative G forces to nil.

At the top of the second lift, there's a section of straight track, then a dogleg left, and more straight track to get to the drop. Normally there would be a small drop to give the train a little bit of inertia to coast over to the drop, but the designers just used more very slow chain drives instead, which again slows down the cycle time and adds unnecessary mechanical components.

The trains' speed before reaching the second lift and main brakes has been bled off so much there's no thrill by the time you arrive at those sections. It doesn't even have the momentum to enter the station without another lift at the end (which is as slow as the other chain drives). This lift is effectively the main brake, which is another quirk of the ride.

However, having it run as a terrain coaster through beautiful British countryside was unique and probably what made the ride worth getting on. Just wish the park had the money to pay for an established manufacturer to design it. With a better layout it would have likely been much more popular.