>>4472131
I believe each dialogue scene is in a separate file, including confidant scenes. You can just unpack all scripts into MSG files, and then run those files through any text editor that can search through multiple files at once (Notepad++, for example, or VS Code like pic related) to find the relevant messages.

Although there is a giant file E700_300 that contains scenes from multiple characters, and I can't quite understand why all these scenes were collected into one file. Doesn't really matter for the purpose of modding, just curious.

>There is some issue with the fact that this would be modifying the mod script rather than the vanilla one...
Modifying the modded script would actually be the preferred scenario (kinda, I think your edits might get nuked if the mod updates? not sure how Reloaded handles file conflicts), because you don't have to worry about who overrides what. If the mod has already accessed Kawakami's script to, say, change some gendered terms, you just go in after, make your changes, maybe borrow the mod maker's homework a bit, bada bing bada boom you're fucking your teacher now.