>>712527772
SSAA costs literally nothing at HD with proper forward rendering.

It only costs too much when you're using a 4K meme screen with a Shitty deferend rendering game that wastes a fuck load of Vram on all of those 4k temporal screen buffers.
So since SSAA is the gold standard in proper forward rendering, You're attempting to match it in your deffered slop.
Thus anything new fake AA method should be compared with SSAA. the real AA.