Anonymous
6/14/2025, 12:26:38 PM
No.712622130
>>712618973
>Anyone feel like they artificially limited themselves by having every single course have to be part of the open world? Not only does it mean they can't add any retro tracks, but they can't get as creative with the new tracks because they have to fit in the open world.
How I feel about Linear vs Open World in every single case I've ever seen.
What "fun" does it ultimately add to be "seamless" if making it seamless takes up a tremendously higher amount of resources to figure out, and likely has you lose sight of the quality of individual tracks.
I really hate how boilerplate a lot of actual tracks look. Because they had to make it all interconnected, the "bridging" sections of the overworld have to fit with the aesthetics of the destinations, so you can tell they sometimes downgraded the destinations with what assets they had from their "tileset", and made the track identical to the original game, but the aesthetic is missing almost all of the flair.
Wario Stadium comes to mind. It's the Nintendo DS track IIRC, but it looks completely different in World. Choco Mountain also looks totally weird.
If they had scoped the game to only have tracks, then they would've developed all of the individual assets they needed for every track, like they did in all previous games. But because it's Open World they developed "template design" and remade levels with slop.
>Anyone feel like they artificially limited themselves by having every single course have to be part of the open world? Not only does it mean they can't add any retro tracks, but they can't get as creative with the new tracks because they have to fit in the open world.
How I feel about Linear vs Open World in every single case I've ever seen.
What "fun" does it ultimately add to be "seamless" if making it seamless takes up a tremendously higher amount of resources to figure out, and likely has you lose sight of the quality of individual tracks.
I really hate how boilerplate a lot of actual tracks look. Because they had to make it all interconnected, the "bridging" sections of the overworld have to fit with the aesthetics of the destinations, so you can tell they sometimes downgraded the destinations with what assets they had from their "tileset", and made the track identical to the original game, but the aesthetic is missing almost all of the flair.
Wario Stadium comes to mind. It's the Nintendo DS track IIRC, but it looks completely different in World. Choco Mountain also looks totally weird.
If they had scoped the game to only have tracks, then they would've developed all of the individual assets they needed for every track, like they did in all previous games. But because it's Open World they developed "template design" and remade levels with slop.