Anonymous
7/1/2025, 11:53:50 AM
No.714157030
>>714156817
>What?
If my game is 2D and camera never moves in it, is there a benefit to using the 2D framework the engine provides, or can I get away with jamming everything relevant into the UI framework? Basically world-space vs screen-space approach, I think?
What are some things to be aware of, potential downsides to both, etc.
>What?
If my game is 2D and camera never moves in it, is there a benefit to using the 2D framework the engine provides, or can I get away with jamming everything relevant into the UI framework? Basically world-space vs screen-space approach, I think?
What are some things to be aware of, potential downsides to both, etc.