>>715671760
>The obvious way to fix it is by making enemies take longer to kill (hence why bosses are the exception) so that damage over time abilities and debuffs actually have use, but then people will complain that whites mobs have too much health and the game is too much of a slog.
And they would be right to complain about that because due to the way items work, you're going to need to kill literal millions of those white mobs to gear up.