>>715665573
>Security / Integrity
>Anti-Cheat Systems (e.g., Easy Anti-Cheat, BattlEye)
>Account Ban Enforcement Services
>Server-Side Behavior Monitoring
>GeoIP Restrictions and Compliance
>VPN / Proxy Detection
Sorted by community run and moderated servers
>Monetization
>Payment Processing Gateways (e.g., Stripe, PayPal, in-game store)
>Ad Services (AdTech Integrations)
>Subscription Management
>In-App Purchase Validation
>Currency Conversion / Virtual Currency Balancing
>Regional Pricing Support
>Tax/VAT Compliance Services
>Refund Handling APIs
>Loyalty / VIP Systems
>Promo Code / Coupon Redemption Systems
>Loot Box Compliance Tools (e.g., odds disclosure, timers)
Not required when a game is EOL. Make all content available to all accounts
>Online Account Services
>Account Creation and Management
>Social Graph / Friend List Systems
>OAuth / Third-Party Login Services (Google, Facebook, Steam, etc.)
>Username / Profile Customization APIs
>Linked Accounts / Cross-Platform Linking
>2 Factor Authentication
>Account Merge / Migration Services
Use a local account instead
>Live Operations / Game Services
>Live Events Management
>Real-Time Matchmaking
>Ranking / Leaderboards
>Analytics / Telemetry Ingestion
>Dynamic Game Configuration (e.g., live tuning of game parameters)
>Live Patch Notes / Changelog Delivery
>Dynamic Queue Management (e.g., load balancing players across servers)
>Match Rejoin / Resume Services
Sorted by community run and moderated servers
>Server Discovery / Session Browser
>Live Moderation Tools / Reporting Systems
These are good, and what the game should have. Reports go straight to the server host and admins.