Look the fucking theme for Deltarune is the inverse of the pacifist route of UT, which is that you aren’t really making a choice so long as the choices have been laid out for you. Having your identity, your control, whether you hurt or help people is irrelevant if it’s done under the pretense that they were decisions given to you rather than ones you decided upon yourself. Kris entire character for the past chapters has been dictated to Susie only through our actions. Ralsei, knowing our control over Kris and knowing the prophecy, is trying to give the best performance he can to avoid following through on the events of the prophecy, which have been heavily implying that he would die in some way. With the added context that the normal route is subverting the prophecy in a way that would most likely lead to destruction (reference the beads in the hospital, seam’s dialogue) means that the only way for Kris to gain any sort of freedom is through secondary means, namely, working with the Knight to gain whatever power there is to dictate the laws of their universe. This will obviously fail, because we need to defeat the Knight in the normal route and have the appearance of a happy ending so that you don’t peak around the edges of the story to realize that the “good end” was really the bad end. And ultimately, power, the power to dictate your own life, your own destiny, is what transcends control, and the only way to gain that is through violence. So weird route being the canon way for Kris to get the freedom he seeks by granting him the power to overcome forces that do not relent and will not relinquish ties directly back into the game-breaking shenanigans of the weird route and the fact that Kris is a video game character being controlled by us.

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