>>715683009
Bosses and certain enemies have invincibility applied to them on certain attacks and when getting up from a knockdown.
If you're playing Axel, you can just grandupper them, that move is made out of active frames and catching other enemies will help lengthen that active with all the hitstop. But getting that right relies on better understanding how the AI makes the enemies move. Galsia and Donovan like to circle about and flank, the bikers always space themselves to use the full range of their punch, the kung fu guys like using palm when at a distance and close in otherwise. The stunlock does work on Abadede in a weird way, you have to land one hit and let him finish his hitstun before you hit him again, because the game only makes him counter after getting hit four times in the same hitstun period. Also don't forget to abuse throws, they are invincible when you do them, so try to focus on grabbing and tossing them into the crowd for some breathing room instead of relying on your dragon wing to save you all the time.