Anonymous
7/17/2025, 10:28:18 AM
No.715694728
>>715688472
this. nowadays every game pushes the console to its "limit", unless they're 2D indieshit. it just depends how the developer utilises this what's available - you can easily waste clock cycles on something that the player doesn't even see.
at least Nintendo still doesn't use UE5 and forces fake frames and smeared antialiasing
this. nowadays every game pushes the console to its "limit", unless they're 2D indieshit. it just depends how the developer utilises this what's available - you can easily waste clock cycles on something that the player doesn't even see.
at least Nintendo still doesn't use UE5 and forces fake frames and smeared antialiasing