>>715705613
Reminds me how I once got actually pissed when some magazine editor complained about MW3 and 4 being "too fast" and he started remembering how he played the second MW back on DOS and "you could feel their weight with each slow but powerful movement!", completely ignoring how slow animation was technical limitation rather than aesthetic decision (MW2 back in tutorial clearly shows your Timber Wolf running at 150 km/h for fuck sake). Probably shat himself when at the beginning of MW5 Clans, final opponent in Trial of Position enters area in fluid and extremely aggressive movement, smashing open doors in the process.