>>715719497
>one's interpretation of the scene depends a lot on how others respond to it and the language used
This is true but only an extent. Writefag magic needs to be applied to contextualize something, but just because the game tells you something you shouldn't take it at face value. Everything should have a reason instead of only being explainable afterwards. If all you can say that it's plausible then the more important a scene is the more of an issue with the writing it is. Everything a character does is a statement about them, because through action is a character realized. This is the age old adage of show not tell. If what we're told clashes with what we're shown then it's no good. Standing up on her tail is clearly something she had to practice. It was something she dedicated considerable time to. Did she doubt herself? How long did it take? Where did she get the idea from in the first place? Why did she decide to go through with it? We don't know. The story doesn't consider her struggle with the decision and effort worth showing, despite it all being important characterization. The answer is that we're not shown because it's not that flashy. Succinct and concise writing isn't bad, but you can only cut out the redundant parts. Not the integral ones.