Anonymous
7/18/2025, 5:00:31 AM
No.715765802
>>715759757
i'd say there is a fundamental issue in the very idea of a "casual" read: where winning "is not the point", not kitchen table magic format, exacerbated by officially published straight-to-commander cards and the whole corporate takeover
whatever the precise details of the format, or even the number of players, striving towards a singular concrete goal is the end that justifies all means
concede decks and alt wincons are the outlier in such case, people who play that way know full well they are being fundamentally suboptimal
but the nebulous expectation of a "friendly" free-for-all means that trying to win at all is questionable, if not all players are on the same page, even though the basic human nature of wanting to win and not wanting to lose never left
when scrubs bitch and moan about spamming/throws/fifty-fifties in fighting games, the simplest rebuttal is asking who won
but what if there was an established mode that boiled down to whoever could perform the longest combo? suicidal rushdown would be looked down upon because playing to win "is not the point"
>>715759953
the part about game length is true enough, but how many decks' gameplan is solitary anyway? maybe not paradox engine or tasigur, but still full of limited interaction, hoping that others will just leave you alone, concluding the game after untapping with 3 wacky overpriced permanents?
i'd say there is a fundamental issue in the very idea of a "casual" read: where winning "is not the point", not kitchen table magic format, exacerbated by officially published straight-to-commander cards and the whole corporate takeover
whatever the precise details of the format, or even the number of players, striving towards a singular concrete goal is the end that justifies all means
concede decks and alt wincons are the outlier in such case, people who play that way know full well they are being fundamentally suboptimal
but the nebulous expectation of a "friendly" free-for-all means that trying to win at all is questionable, if not all players are on the same page, even though the basic human nature of wanting to win and not wanting to lose never left
when scrubs bitch and moan about spamming/throws/fifty-fifties in fighting games, the simplest rebuttal is asking who won
but what if there was an established mode that boiled down to whoever could perform the longest combo? suicidal rushdown would be looked down upon because playing to win "is not the point"
>>715759953
the part about game length is true enough, but how many decks' gameplan is solitary anyway? maybe not paradox engine or tasigur, but still full of limited interaction, hoping that others will just leave you alone, concluding the game after untapping with 3 wacky overpriced permanents?