Anonymous
8/13/2025, 6:40:47 AM
No.717967537
>>717967193
Calling it nonfunctional is harsh, but calling it mediocre is generous. The game clearly leans on its aesthetics and the practicality of its level designs, enemy AI, and general difficulty balance was a very distant priority. Everything "works" in that it's so simple that it almost can't break, not that hard mode's "adjust a few damage, health and animation values in 10 minutes and call it a day" approach doesn't try.
Calling it nonfunctional is harsh, but calling it mediocre is generous. The game clearly leans on its aesthetics and the practicality of its level designs, enemy AI, and general difficulty balance was a very distant priority. Everything "works" in that it's so simple that it almost can't break, not that hard mode's "adjust a few damage, health and animation values in 10 minutes and call it a day" approach doesn't try.