>>717990109
Is it your first SMT? Why did you play it on hard? I think after you beat your first SMT then you can try hard mode. Nocturne is one of the more BS games if you don’t know what to do. Finish Nocturne first. Then play SMT 4, then 4 Apocalypse because they’re fun games with more demons and more quality of life improvements.

For Nocturne you still don’t need to grind but it makes it easier. You can beat Matador at a really low level. The trick is that many of your first recruited demons learn decent skills when they level up just a few levels like the blue ghost doll one can get Sukukaja. Then you fuse more demons and inherit the good skills. Nocturne HD has skill inheritance you can choose making the game trivial. Matador can only use Dekunda but not Dekaja, meaning you can buff yourself as much as you want. He has a move I think Taunt that increases your attack but lowers your defence but that’s about it in terms of him debuffing you. Also Magic has a different buff in this game called Makakaja instead of Tarukaja meaning your magic can be buffed as well as healing spells which is amazing for this fight. Buffs don’t have a time limit in this game and all have ma- by default so Sukukaja buffs all your allies’ evasion you don’t need Masukukaja. I never debuffer Matador because he will eventually remove them and Red Capote will just make him max evasion so I just did 4 Sukukajas to match his evasion. Use 4 Rakukajas and now his physicals barely scratch you even at a low level.

For random encounters yeah they suck especially how in safe places like right outside the cathedral. Raidou had an hd remaster that changed it so you never get encounters in safe zones. It really was just a bad boss. I used my old Raidou strategy guide when playing the new one and it had a Q&A section to the development team. It had a whole paragraph of a developer defending the decision to put random encounters everywhere even in safe places lol.