>>718559551
The truth nuke is that a game being too long, too tedious, or too repetitive just means you just don't actually enjoy playing it all that much.

I mean you have no problem doing your 2000th odd match of a multiplayer game you love, or your 500th run in a roguelike you enjoy, or replaying that childhood classic over a dozen times. It's because they are actually fun, and most of the time it's hard to quantify why exactly these same standards don't apply to them.