>>718994189
Shaft was less powerful at 200ms latency yes, but it also isn't available on every map. QW in the day was all about rockets with defensive gren use from around corners

>what mod were the actual pros like zero4 or cooller playing at Quakecons?
The competitive mode for Q3 was OSP, but this didn't drastically change Q3A mechanics. CPMA movement was a later option in OSP but this wasn't adopted as the default competitive mode, the CPMA scene was a later offshoot of standard Q3 competition. I'm NTA