Anonymous
8/25/2025, 2:55:44 PM
No.719002331
>>719001314
When you get down to individual gameplay mechanics, what people say they want and what they actually care about is rarely the same thing. Oldheads will say they want Old Game, and will lobby for all of the things that they're already good at to be made more important, because that's the self serving meta. If old players stop playing then they'll give a bullshit reason for why they stopped which will reinforce the self serving arguments they've been making, they'll say they dropped the game because the inheritance wasn't quite right or the physics were slightly different or the rules varied slightly from T1. None of this shit is real.
The real reasons oldheads quit are either that they realise they're actually bored of this gametype by now, or because they expected to pubstomp and they're not able to, or because the game didn't generate enough hype and new blood for it to feel relevant next to other big titles. These games live and die on community momentum, if lots of new people are joining and talking about the game then they'll take off and retain activity. The things you need to do to attract and retain new players are regularly at odds with what oldheads say they want, and the group of old legacy players who will pick up a new Tribes game isn't large enough to support a modern game by itself so you can't survive by pandering exclusively to it
I'm also an Oldhead, I'm just better at admitting to my own motivations
When you get down to individual gameplay mechanics, what people say they want and what they actually care about is rarely the same thing. Oldheads will say they want Old Game, and will lobby for all of the things that they're already good at to be made more important, because that's the self serving meta. If old players stop playing then they'll give a bullshit reason for why they stopped which will reinforce the self serving arguments they've been making, they'll say they dropped the game because the inheritance wasn't quite right or the physics were slightly different or the rules varied slightly from T1. None of this shit is real.
The real reasons oldheads quit are either that they realise they're actually bored of this gametype by now, or because they expected to pubstomp and they're not able to, or because the game didn't generate enough hype and new blood for it to feel relevant next to other big titles. These games live and die on community momentum, if lots of new people are joining and talking about the game then they'll take off and retain activity. The things you need to do to attract and retain new players are regularly at odds with what oldheads say they want, and the group of old legacy players who will pick up a new Tribes game isn't large enough to support a modern game by itself so you can't survive by pandering exclusively to it
I'm also an Oldhead, I'm just better at admitting to my own motivations