Anonymous
8/28/2025, 5:05:47 PM
No.719248045
>>719232169
>stance-based character
>always in one of two stances, indicated by a visual tell
>one powers up properties of all punching moves, the other kicking moves
>fast special move to swap between the two, but not usable at all times to prevent players from simply swapping every time they want to use a move associated with the other stance
>non-powered up moves significantly below average in most respects, trying to focus on one stance only leaves weaknesses in the overall moveset (which may be more or less serious depending on the opponent's char archetype)
>desperation super available at low health gives properties of both stances but drains all resources like meter for the rest of the round
>stance-based character
>always in one of two stances, indicated by a visual tell
>one powers up properties of all punching moves, the other kicking moves
>fast special move to swap between the two, but not usable at all times to prevent players from simply swapping every time they want to use a move associated with the other stance
>non-powered up moves significantly below average in most respects, trying to focus on one stance only leaves weaknesses in the overall moveset (which may be more or less serious depending on the opponent's char archetype)
>desperation super available at low health gives properties of both stances but drains all resources like meter for the rest of the round