Anonymous
9/6/2025, 2:31:11 AM
No.719921395
>>719921326
>>the whole fucking aesthetic, but lets not even bother with that
>>Many enemies have a very "TITLE PERSON" or "PERSON, THING OF THING"" naming style popularized in the Souls series
>>Requires either roll/dodge or parry contingent combat, often partnered with longer enemy attack chains in a way that many other older metroidvania did not. Overall higher difficulty.
>>Has "respite" spots where you heal, equip things and do other business and once you go away from them all the enemies nearby respawn
Yep, retard
>>the whole fucking aesthetic, but lets not even bother with that
>>Many enemies have a very "TITLE PERSON" or "PERSON, THING OF THING"" naming style popularized in the Souls series
>>Requires either roll/dodge or parry contingent combat, often partnered with longer enemy attack chains in a way that many other older metroidvania did not. Overall higher difficulty.
>>Has "respite" spots where you heal, equip things and do other business and once you go away from them all the enemies nearby respawn
Yep, retard