>finally find 4 mask shards even though they're turbo expensive and well hidden
>go from 5 masks to 6
>but most dangerous enemies or bosses or environmental hazards do double damage, so in reality you went from 3 hp to 3 hp
>next mask upgrade never ever

>finally upgrade silk spool even though the two spool halves are extremely hard to find
>it increases your spool by like 5%
>need to upgrade this at least 4-5 times before it starts having an actual impact

>upgrade needle after like 10 hours into the game
>it increases your damage by like 10% and most enemies requires the same number of hits
>the next needle upgrade requires an absurd fetch quest completion that you won't finish for a long time

I really want to love this game but it feels like it's been balanced for an 80 hour playthrough, which I'm not interested in. The tool shard system is also stupid, downed bosses dealing 2x contact damage is stupid. Silk spells sharing the same resource as healing is weird when healing takes 80-100% of the spool because it makes spells seem like a trap, 50% of rosaries and shards just jumping away into a spike pit is retarded because it means you're basically forced to fill your yellow charm slots with basic game functionalities (compass for 1st playthrough, bead magnet so they don't all fall into a spike pit) leaving no room for actual yellow charms.

A lot of this stuff is just weirdly designed for no valid reason I can think of.