this game was fucked for 3 reasons:
>releasing on the same day as the most anticipated indie title possibly ever
>inherently a difficult game to attempt to market
>panders to people who grew up on the PS2-PS3 era of game design (i.e. younger audiences won't get it)

really hope this does at least well enough for them to get another project greenlit because the people at this dev clearly have, like, at least 2 or 3 things that they're really good at.